VRFacebook founder, Mark Zuckerberg recently launched his next venture in the field of Virtual Reality. Virtual Reality is catching the fancy of startups and IT conglomerates alike. Although giants like Google, Apple and now Facebook are spearheading the Virtual Reality revolution, it could really be anybody’s game. The giants might have a lot of momentum to spiral ahead in this space but the startups are putting up a fair fight with fresh perspective on technology applications. Investors and Venture Capitalists have a daunting task of funding potentially good Virtual Reality based startups from a pool of 300+startups. It will be an interesting tech trend to follow for sure.

The Hardware Trouble

Multiple Sensory experience is adding a new dimension to the entertainment sector. All that you can imagine can be experienced not just through visuals but with touch and feel. The concept of virtual reality opens gates to an artificial environment using simple mounted displays which will transport you to a parallel world. However, the lack of hardware support creates a hindrance. In order to achieve believable graphics by eliminating the simulation sickness, the hardware support has to be top notch. Seamless streaming of visuals accompanied with other sensorial dimensions needs a good technical support.

These are the things each Virtual Reality player is looking to incorporate in their product development and make the user experience truly magical.

Visual Content

In the hope of improving the hardware of Virtual Reality, innovators in this growing field will focus more intently on creating better visual content. The talk of the town is that the initial one-to-one interactions will be structured heavily around content. Entrepreneurs in this field can create immersive gaming experience and interaction with a social element, where more meaningful engagement activities can be achieved.

The visuals that we view in a television screen would be cut in half and made to fit each eye. It would be like being a part of the scene for real. This would actually mean that our peripheral vision would be covered with frame bursts and making it a real time viewing experience. In order to achieve this seamlessly, the fps(frames per second) being telecast on the screen is very high in number as compared to a television screen. Achieving all this needs good content backed with proper hardware and an excellent UI. While the startups struggle to achieve this perfection financially, the giants are on the top of the game. Good investor backup and research is definitely going to redeem the startup and their ideas surely will flourish.

The Dramatic Tip Point

Despite the challenges, the field of virtual reality is expected to outgrow by multiple folds to impact many in the line. Meanwhile the virtual reality industry is expected to be worth $5.4 billion . It will grow faster than what we can track and entrepreneurs will benefit the most out of it!

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